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    Stimulatinglearning through educational games in preschool

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    Stimulatinglearning through educational games in preschool

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    Բովանդակություն
    Օգտագործված գրականության ցանկ

     

    Baltra, A. (1990) ‘Language Learning Through Computer Adventure Games’, Simulation & Gaming vol 21, no 4, pp. 445-452

    Crookall, D. and Oxford, R.L. (eds.) (1990) Simulation, Gaming, and Language Learning. New York: Newbury House Publishers

    Crookall, D. (2007) ‘Editorial. Second language acquisition and simulation.’. Simulation and Gaming. Vol. 38, no. 1, pp. 6-8

    Edelenbos, P., Johnstone, R. & Kubanek, A. (2006) The main pedagogical principles underlying the teaching of languages to very young learners. European Commission

    Egenfeldt-Nielsen, S. (2011)’ International survey of the experience and perceptions of teachers’, in Egenfeldt-Nielsen, S., Sørensen, B. H. and Meyer, B. (eds.) Serious Games in Education – a Global Perspective. Aarhus: Aarhus University Press

    Egenfeldt-Nielsen, S., Sørensen, B. H. and Meyer, B. (eds.) (2011) Serious Games in Education – a Global Perspective. Aarhus: Aarhus University Press

    Garcia-Carbonell, A., Rising, B., Montero, B., and Watts, F. (2001) : ‘Simulation/gaming and the acquisition of communicative competence in another language’, Simulation and gaming vol. 32, no. 4, pp. 481-491

    Gaudart, H. (1999) ‘Games as teaching tools for teaching English to speakers of other

    Krashen, S. (1992). Fundamentals of Language Education. Beverly Hills: Laredo.

    Lozanov, G. (1978). Outlines of Suggestopedy. New York: Gordon & Breech.

    MacLean, P.D. (1990). The Triune Brain in Evolution. New York: Plenum.

    Ornstein, R. (1984). The Amazing Brain. Boston: Houghton Mifflin.

    Li, R-C and Topolewski, D. (2002) : ‘ZIP & TERRY: a new attempt at designing language learning simulation’, Simulation and Gaming vol. 33, no. 2, pp.181-186.

    Malone, T.W. (1981) ‘Toward a theory of intrinsically motivating instruction’, Cognitive Science Vol. 5, issue 4. Pp. 333-369

    Meyer, B. (2010) ‘Learning English through serious games - reflections on teacher and learner performance’ Transactions on Edutainment III. Berlin: Springer, pp. 82-92.

    Ortega, L. (1997) ‘Processes and outcomes in networked classroom interaction: Defining the research agenda for L2 computer-assisted classroom discussion’, Language Learning & Technology vol. 1, no.1, pp. 82-93

    Peterson, M (2010) ‘Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research’. Simulation and Gaming. Vol.41, no. 1, pp.72-93

    Temel. Z,F.( 1994) “Montessori views and Educational Approach" Journal of Pre-school Education, 26(47), 18-22.

    Introduction

    Chapter 1

    Peculiarities of the Teaching of Preschool Children   

    1. Characteristics of Preschool Children
    2. Teaching Kindergarten Reading and Writing Comprehension

    Chapter 2

    Educational Games in Preschool

    2.1. The Role of Game in Learning

    2.2. Games and Foreign Language Learning in Preschool

    2.3. Examples of Games Used in Preschool

    Conclusion

    Bibliography

    Եթե կայքում տեղադրված ինֆորմացիյան բավարար չէ հասկանալու համար նյութի պարունակությունը ուղարկեք հարցում և մեր մասնագետները կարճ ժամանակում կուղարկեն Ձեզ անրաժեշտ ինֆորմացիյան:
    Ուղարկել հարցում

    Եթե այս նյութը այն չէ ինչ դուք փնտրում էիք, ապա դուք կարող եք այն պատվիրել www.referat.am կայքում գրանցված մասնագետներից ցանկացածին շատ մատչելի և հուսալի (ողղիղ կապ մասնագետի հետ) եղանակներով:
    Պատվիրել նյութ

    Գնել նյութը


    Լրացրեք բոլոր դաշտերը
    Ձեր պատվերը հաջողությամբ ընդունված է: Մեր մասնագետները կարճ ժամանակ հետո կապ կհաստատեն Ձեզ հետ:

    referat.am kursayinner referatner diplomayinner tezer պատվիրել աշխատանքներ description_1

     

    Baltra, A. (1990) ‘Language Learning Through Computer Adventure Games’, Simulation & Gaming vol 21, no 4, pp. 445-452

    Crookall, D. and Oxford, R.L. (eds.) (1990) Simulation, Gaming, and Language Learning. New York: Newbury House Publishers

    Crookall, D. (2007) ‘Editorial. Second language acquisition and simulation.’. Simulation and Gaming. Vol. 38, no. 1, pp. 6-8

    Edelenbos, P., Johnstone, R. & Kubanek, A. (2006) The main pedagogical principles underlying the teaching of languages to very young learners. European Commission

    Egenfeldt-Nielsen, S. (2011)’ International survey of the experience and perceptions of teachers’, in Egenfeldt-Nielsen, S., Sørensen, B. H. and Meyer, B. (eds.) Serious Games in Education – a Global Perspective. Aarhus: Aarhus University Press

    Egenfeldt-Nielsen, S., Sørensen, B. H. and Meyer, B. (eds.) (2011) Serious Games in Education – a Global Perspective. Aarhus: Aarhus University Press

    Garcia-Carbonell, A., Rising, B., Montero, B., and Watts, F. (2001) : ‘Simulation/gaming and the acquisition of communicative competence in another language’, Simulation and gaming vol. 32, no. 4, pp. 481-491

    Gaudart, H. (1999) ‘Games as teaching tools for teaching English to speakers of other

    Krashen, S. (1992). Fundamentals of Language Education. Beverly Hills: Laredo.

    Lozanov, G. (1978). Outlines of Suggestopedy. New York: Gordon & Breech.

    MacLean, P.D. (1990). The Triune Brain in Evolution. New York: Plenum.

    Ornstein, R. (1984). The Amazing Brain. Boston: Houghton Mifflin.

    Li, R-C and Topolewski, D. (2002) : ‘ZIP & TERRY: a new attempt at designing language learning simulation’, Simulation and Gaming vol. 33, no. 2, pp.181-186.

    Malone, T.W. (1981) ‘Toward a theory of intrinsically motivating instruction’, Cognitive Science Vol. 5, issue 4. Pp. 333-369

    Meyer, B. (2010) ‘Learning English through serious games - reflections on teacher and learner performance’ Transactions on Edutainment III. Berlin: Springer, pp. 82-92.

    Ortega, L. (1997) ‘Processes and outcomes in networked classroom interaction: Defining the research agenda for L2 computer-assisted classroom discussion’, Language Learning & Technology vol. 1, no.1, pp. 82-93

    Peterson, M (2010) ‘Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research’. Simulation and Gaming. Vol.41, no. 1, pp.72-93

    Temel. Z,F.( 1994) “Montessori views and Educational Approach" Journal of Pre-school Education, 26(47), 18-22.

    description_2

    Introduction

    Chapter 1

    Peculiarities of the Teaching of Preschool Children   

    1. Characteristics of Preschool Children
    2. Teaching Kindergarten Reading and Writing Comprehension

    Chapter 2

    Educational Games in Preschool

    2.1. The Role of Game in Learning

    2.2. Games and Foreign Language Learning in Preschool

    2.3. Examples of Games Used in Preschool

    Conclusion

    Bibliography

    title_arm Stimulatinglearning through educational games in preschool title_eng convertot_1 Stimulatinglearning through educational games in preschool convertot_2 Stimulatinglearning through educational games in preschool convertot_3 Stimulatinglearning through educational games in preschool convertot_4 Stimulatinglearning through educational games in preschool convertot_5 Stimulatinglearning through educational games in preschool convertot_6 Stimulatinglearning through educational games in preschool convertot_7 Stimulatinglearning through educational games in preschool convertot_8 Stimulatinglearning through educational games in preschool convertot_9 Stimulatinglearning through educational games in preschool convertot_10 Stimulatinglearning through educational games in preschool convertot_11 Stimulatinglearning through educational games in preschool convertot_13 Stimulatinglearning through educational games in preschool convertot_14 Stimulatinglearning through educational games in preschool convertot_15 Stimulatinglearning through educational games in preschool convertot_16 Stimulatinglearning through educational games in preschool convertot_17 Stimulatinglearning through educational games in preschool convertot_18 Stimulatinglearning through educational games in preschool